You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. SPECIAL Points and Effects on Production Time Different resource buildings correspond to one of the SPECIAL stats that your dwellers possess. These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. It takes around three full days to fully train a dweller to a 10/10 in a stat, and a fully upgraded room will shave off about six hours, which isnt really a. Thats why the right wing of earth is totally empty yet. I always strived to plan my rooms to be able to expand them to huge 6-person rooms. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. i need your advise about efficient longterm planning about building my vault. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room.
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